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//===-- WatchpointOptions.h -------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_WatchpointOptions_h_
#define liblldb_WatchpointOptions_h_
#include <memory>
#include <string>
#include "lldb/Utility/Baton.h"
#include "lldb/Utility/StringList.h"
#include "lldb/lldb-private.h"
namespace lldb_private {
/// \class WatchpointOptions WatchpointOptions.h
/// "lldb/Breakpoint/WatchpointOptions.h" Class that manages the options on a
/// watchpoint.
class WatchpointOptions {
public:
// Constructors and Destructors
/// Default constructor. The watchpoint is enabled, and has no condition,
/// callback, ignore count, etc...
WatchpointOptions();
WatchpointOptions(const WatchpointOptions &rhs);
static WatchpointOptions *CopyOptionsNoCallback(WatchpointOptions &rhs);
/// This constructor allows you to specify all the watchpoint options.
///
/// \param[in] callback
/// This is the plugin for some code that gets run, returns \b true if we
/// are to stop.
///
/// \param[in] baton
/// Client data that will get passed to the callback.
///
/// \param[in] thread_id
/// Only stop if \a thread_id hits the watchpoint.
WatchpointOptions(WatchpointHitCallback callback, void *baton,
lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID);
virtual ~WatchpointOptions();
// Operators
const WatchpointOptions &operator=(const WatchpointOptions &rhs);
// Callbacks
//
// Watchpoint callbacks come in two forms, synchronous and asynchronous.
// Synchronous callbacks will get run before any of the thread plans are
// consulted, and if they return false the target will continue "under the
// radar" of the thread plans. There are a couple of restrictions to
// synchronous callbacks: 1) They should NOT resume the target themselves.
// Just return false if you want the target to restart. 2) Watchpoints with
// synchronous callbacks can't have conditions (or rather, they can have
// them, but they
// won't do anything. Ditto with ignore counts, etc... You are supposed
// to control that all through the
// callback.
// Asynchronous callbacks get run as part of the "ShouldStop" logic in the
// thread plan. The logic there is:
// a) If the watchpoint is thread specific and not for this thread, continue
// w/o running the callback.
// b) If the ignore count says we shouldn't stop, then ditto.
// c) If the condition says we shouldn't stop, then ditto.
// d) Otherwise, the callback will get run, and if it returns true we will
// stop, and if false we won't.
// The asynchronous callback can run the target itself, but at present that
// should be the last action the
// callback does. We will relax this condition at some point, but it will
// take a bit of plumbing to get
// that to work.
//
/// Adds a callback to the watchpoint option set.
///
/// \param[in] callback
/// The function to be called when the watchpoint gets hit.
///
/// \param[in] baton_sp
/// A baton which will get passed back to the callback when it is invoked.
///
/// \param[in] synchronous
/// Whether this is a synchronous or asynchronous callback. See discussion
/// above.
void SetCallback(WatchpointHitCallback callback,
const lldb::BatonSP &baton_sp, bool synchronous = false);
/// Remove the callback from this option set.
void ClearCallback();
// The rest of these functions are meant to be used only within the
// watchpoint handling mechanism.
/// Use this function to invoke the callback for a specific stop.
///
/// \param[in] context
/// The context in which the callback is to be invoked. This includes the
/// stop event, the
/// execution context of the stop (since you might hit the same watchpoint
/// on multiple threads) and
/// whether we are currently executing synchronous or asynchronous
/// callbacks.
///
/// \param[in] watch_id
/// The watchpoint ID that owns this option set.
///
/// \return
/// The callback return value.
bool InvokeCallback(StoppointCallbackContext *context,
lldb::user_id_t watch_id);
/// Used in InvokeCallback to tell whether it is the right time to run this
/// kind of callback.
///
/// \return
/// The synchronicity of our callback.
bool IsCallbackSynchronous() { return m_callback_is_synchronous; }
/// Fetch the baton from the callback.
///
/// \return
/// The baton.
Baton *GetBaton();
/// Fetch a const version of the baton from the callback.
///
/// \return
/// The baton.
const Baton *GetBaton() const;
/// Return the current thread spec for this option. This will return nullptr
/// if the no thread specifications have been set for this Option yet.
/// \return
/// The thread specification pointer for this option, or nullptr if none
/// has
/// been set yet.
const ThreadSpec *GetThreadSpecNoCreate() const;
/// Returns a pointer to the ThreadSpec for this option, creating it. if it
/// hasn't been created already. This API is used for setting the
/// ThreadSpec items for this option.
ThreadSpec *GetThreadSpec();
void SetThreadID(lldb::tid_t thread_id);
void GetDescription(Stream *s, lldb::DescriptionLevel level) const;
/// Get description for callback only.
void GetCallbackDescription(Stream *s, lldb::DescriptionLevel level) const;
/// Returns true if the watchpoint option has a callback set.
bool HasCallback();
/// This is the default empty callback.
/// \return
/// The thread id for which the watchpoint hit will stop,
/// LLDB_INVALID_THREAD_ID for all threads.
static bool NullCallback(void *baton, StoppointCallbackContext *context,
lldb::user_id_t watch_id);
struct CommandData {
CommandData() : user_source(), script_source(), stop_on_error(true) {}
~CommandData() = default;
StringList user_source;
std::string script_source;
bool stop_on_error;
};
class CommandBaton : public TypedBaton<CommandData> {
public:
CommandBaton(std::unique_ptr<CommandData> Data)
: TypedBaton(std::move(Data)) {}
void GetDescription(Stream *s, lldb::DescriptionLevel level) const override;
};
protected:
// Classes that inherit from WatchpointOptions can see and modify these
private:
// For WatchpointOptions only
WatchpointHitCallback m_callback; // This is the callback function pointer
lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback
bool m_callback_is_synchronous;
std::unique_ptr<ThreadSpec>
m_thread_spec_up; // Thread for which this watchpoint will take
};
} // namespace lldb_private
#endif // liblldb_WatchpointOptions_h_