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//===- Tree.h - structure of the syntax tree ------------------*- C++ -*-=====//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
// Defines the basic structure of the syntax tree. There are two kinds of nodes:
// - leaf nodes correspond to a token in the expanded token stream,
// - tree nodes correspond to language grammar constructs.
//
// The tree is initially built from an AST. Each node of a newly built tree
// covers a continous subrange of expanded tokens (i.e. tokens after
// preprocessing), the specific tokens coverered are stored in the leaf nodes of
// a tree. A post-order traversal of a tree will visit leaf nodes in an order
// corresponding the original order of expanded tokens.
//
// This is still work in progress and highly experimental, we leave room for
// ourselves to completely change the design and/or implementation.
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_TOOLING_SYNTAX_TREE_CASCADE_H
#define LLVM_CLANG_TOOLING_SYNTAX_TREE_CASCADE_H
#include "clang/Basic/LangOptions.h"
#include "clang/Basic/SourceLocation.h"
#include "clang/Basic/SourceManager.h"
#include "clang/Basic/TokenKinds.h"
#include "clang/Tooling/Syntax/Tokens.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/Support/Allocator.h"
#include <cstdint>
namespace clang {
namespace syntax {
/// A memory arena for syntax trees. Also tracks the underlying token buffers,
/// source manager, etc.
class Arena {
public:
Arena(SourceManager &SourceMgr, const LangOptions &LangOpts,
TokenBuffer Tokens);
const SourceManager &sourceManager() const { return SourceMgr; }
const LangOptions &langOptions() const { return LangOpts; }
const TokenBuffer &tokenBuffer() const;
llvm::BumpPtrAllocator &allocator() { return Allocator; }
/// Add \p Buffer to the underlying source manager, tokenize it and store the
/// resulting tokens. Useful when there is a need to materialize tokens that
/// were not written in user code.
std::pair<FileID, llvm::ArrayRef<syntax::Token>>
lexBuffer(std::unique_ptr<llvm::MemoryBuffer> Buffer);
private:
SourceManager &SourceMgr;
const LangOptions &LangOpts;
TokenBuffer Tokens;
/// IDs and storage for additional tokenized files.
llvm::DenseMap<FileID, std::vector<syntax::Token>> ExtraTokens;
/// Keeps all the allocated nodes and their intermediate data structures.
llvm::BumpPtrAllocator Allocator;
};
class Tree;
class TreeBuilder;
enum class NodeKind : uint16_t;
enum class NodeRole : uint8_t;
/// A node in a syntax tree. Each node is either a Leaf (representing tokens) or
/// a Tree (representing language constructrs).
class Node {
public:
/// Newly created nodes are detached from a tree, parent and sibling links are
/// set when the node is added as a child to another one.
Node(NodeKind Kind);
NodeKind kind() const { return static_cast<NodeKind>(Kind); }
NodeRole role() const { return static_cast<NodeRole>(Role); }
const Tree *parent() const { return Parent; }
Tree *parent() { return Parent; }
const Node *nextSibling() const { return NextSibling; }
Node *nextSibling() { return NextSibling; }
/// Dumps the structure of a subtree. For debugging and testing purposes.
std::string dump(const Arena &A) const;
/// Dumps the tokens forming this subtree.
std::string dumpTokens(const Arena &A) const;
private:
// Tree is allowed to change the Parent link and Role.
friend class Tree;
Tree *Parent;
Node *NextSibling;
unsigned Kind : 16;
unsigned Role : 8;
};
/// A leaf node points to a single token inside the expanded token stream.
class Leaf final : public Node {
public:
Leaf(const syntax::Token *T);
static bool classof(const Node *N);
const syntax::Token *token() const { return Tok; }
private:
const syntax::Token *Tok;
};
/// A node that has children and represents a syntactic language construct.
class Tree : public Node {
public:
using Node::Node;
static bool classof(const Node *N);
Node *firstChild() { return FirstChild; }
const Node *firstChild() const { return FirstChild; }
protected:
/// Find the first node with a corresponding role.
syntax::Node *findChild(NodeRole R);
private:
/// Prepend \p Child to the list of children and and sets the parent pointer.
/// A very low-level operation that does not check any invariants, only used
/// by TreeBuilder.
/// EXPECTS: Role != NodeRoleDetached.
void prependChildLowLevel(Node *Child, NodeRole Role);
friend class TreeBuilder;
Node *FirstChild = nullptr;
};
} // namespace syntax
} // namespace clang
#endif