| //===-- BreakpointOptions.h -------------------------------------*- C++ -*-===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef liblldb_BreakpointOptions_h_ |
| #define liblldb_BreakpointOptions_h_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "lldb/Utility/Baton.h" |
| #include "lldb/Utility/Flags.h" |
| #include "lldb/Utility/StringList.h" |
| #include "lldb/Utility/StructuredData.h" |
| #include "lldb/lldb-private.h" |
| |
| namespace lldb_private { |
| |
| /// \class BreakpointOptions BreakpointOptions.h |
| /// "lldb/Breakpoint/BreakpointOptions.h" Class that manages the options on a |
| /// breakpoint or breakpoint location. |
| |
| class BreakpointOptions { |
| friend class BreakpointLocation; |
| friend class BreakpointName; |
| friend class lldb_private::BreakpointOptionGroup; |
| friend class Breakpoint; |
| |
| public: |
| enum OptionKind { |
| eCallback = 1 << 0, |
| eEnabled = 1 << 1, |
| eOneShot = 1 << 2, |
| eIgnoreCount = 1 << 3, |
| eThreadSpec = 1 << 4, |
| eCondition = 1 << 5, |
| eAutoContinue = 1 << 6, |
| eAllOptions = (eCallback | eEnabled | eOneShot | eIgnoreCount | eThreadSpec |
| | eCondition | eAutoContinue) |
| }; |
| struct CommandData { |
| CommandData() |
| : user_source(), script_source(), |
| interpreter(lldb::eScriptLanguageNone), stop_on_error(true) {} |
| |
| CommandData(const StringList &user_source, lldb::ScriptLanguage interp) |
| : user_source(user_source), script_source(), interpreter(interp), |
| stop_on_error(true) {} |
| |
| ~CommandData() = default; |
| |
| static const char *GetSerializationKey() { return "BKPTCMDData"; } |
| |
| StructuredData::ObjectSP SerializeToStructuredData(); |
| |
| static std::unique_ptr<CommandData> |
| CreateFromStructuredData(const StructuredData::Dictionary &options_dict, |
| Status &error); |
| |
| StringList user_source; |
| std::string script_source; |
| enum lldb::ScriptLanguage |
| interpreter; // eScriptLanguageNone means command interpreter. |
| bool stop_on_error; |
| |
| private: |
| enum class OptionNames : uint32_t { |
| UserSource = 0, |
| Interpreter, |
| StopOnError, |
| LastOptionName |
| }; |
| |
| static const char |
| *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)]; |
| |
| static const char *GetKey(OptionNames enum_value) { |
| return g_option_names[static_cast<uint32_t>(enum_value)]; |
| } |
| }; |
| |
| class CommandBaton : public TypedBaton<CommandData> { |
| public: |
| explicit CommandBaton(std::unique_ptr<CommandData> Data) |
| : TypedBaton(std::move(Data)) {} |
| |
| void GetDescription(Stream *s, lldb::DescriptionLevel level) const override; |
| }; |
| |
| typedef std::shared_ptr<CommandBaton> CommandBatonSP; |
| |
| // Constructors and Destructors |
| |
| /// This constructor allows you to specify all the breakpoint options except |
| /// the callback. That one is more complicated, and better to do by hand. |
| /// |
| /// \param[in] condition |
| /// The expression which if it evaluates to \b true if we are to stop |
| /// |
| /// \param[in] enabled |
| /// Is this breakpoint enabled. |
| /// |
| /// \param[in] ignore |
| /// How many breakpoint hits we should ignore before stopping. |
| /// |
| BreakpointOptions(const char *condition, bool enabled = true, |
| int32_t ignore = 0, bool one_shot = false, |
| bool auto_continue = false); |
| |
| /// Breakpoints make options with all flags set. Locations and Names make |
| /// options with no flags set. |
| BreakpointOptions(bool all_flags_set); |
| BreakpointOptions(const BreakpointOptions &rhs); |
| |
| virtual ~BreakpointOptions(); |
| |
| static std::unique_ptr<BreakpointOptions> |
| CreateFromStructuredData(Target &target, |
| const StructuredData::Dictionary &data_dict, |
| Status &error); |
| |
| virtual StructuredData::ObjectSP SerializeToStructuredData(); |
| |
| static const char *GetSerializationKey() { return "BKPTOptions"; } |
| |
| // Operators |
| const BreakpointOptions &operator=(const BreakpointOptions &rhs); |
| |
| /// Copy over only the options set in the incoming BreakpointOptions. |
| void CopyOverSetOptions(const BreakpointOptions &rhs); |
| |
| // Callbacks |
| // |
| // Breakpoint callbacks come in two forms, synchronous and asynchronous. |
| // Synchronous callbacks will get run before any of the thread plans are |
| // consulted, and if they return false the target will continue "under the |
| // radar" of the thread plans. There are a couple of restrictions to |
| // synchronous callbacks: |
| // 1) They should NOT resume the target themselves. |
| // Just return false if you want the target to restart. |
| // 2) Breakpoints with synchronous callbacks can't have conditions |
| // (or rather, they can have them, but they won't do anything. |
| // Ditto with ignore counts, etc... You are supposed to control that all |
| // through the callback. |
| // Asynchronous callbacks get run as part of the "ShouldStop" logic in the |
| // thread plan. The logic there is: |
| // a) If the breakpoint is thread specific and not for this thread, continue |
| // w/o running the callback. |
| // NB. This is actually enforced underneath the breakpoint system, the |
| // Process plugin is expected to |
| // call BreakpointSite::IsValidForThread, and set the thread's StopInfo |
| // to "no reason". That way, |
| // thread displays won't show stops for breakpoints not for that |
| // thread... |
| // b) If the ignore count says we shouldn't stop, then ditto. |
| // c) If the condition says we shouldn't stop, then ditto. |
| // d) Otherwise, the callback will get run, and if it returns true we will |
| // stop, and if false we won't. |
| // The asynchronous callback can run the target itself, but at present that |
| // should be the last action the callback does. We will relax this condition |
| // at some point, but it will take a bit of plumbing to get that to work. |
| // |
| |
| /// Adds a callback to the breakpoint option set. |
| /// |
| /// \param[in] callback |
| /// The function to be called when the breakpoint gets hit. |
| /// |
| /// \param[in] baton_sp |
| /// A baton which will get passed back to the callback when it is invoked. |
| /// |
| /// \param[in] synchronous |
| /// Whether this is a synchronous or asynchronous callback. See discussion |
| /// above. |
| void SetCallback(BreakpointHitCallback callback, |
| const lldb::BatonSP &baton_sp, bool synchronous = false); |
| |
| void SetCallback(BreakpointHitCallback callback, |
| const BreakpointOptions::CommandBatonSP &command_baton_sp, |
| bool synchronous = false); |
| |
| /// Returns the command line commands for the callback on this breakpoint. |
| /// |
| /// \param[out] command_list |
| /// The commands will be appended to this list. |
| /// |
| /// \return |
| /// \btrue if the command callback is a command-line callback, |
| /// \bfalse otherwise. |
| bool GetCommandLineCallbacks(StringList &command_list); |
| |
| /// Remove the callback from this option set. |
| void ClearCallback(); |
| |
| // The rest of these functions are meant to be used only within the |
| // breakpoint handling mechanism. |
| |
| /// Use this function to invoke the callback for a specific stop. |
| /// |
| /// \param[in] context |
| /// The context in which the callback is to be invoked. This includes the |
| /// stop event, the |
| /// execution context of the stop (since you might hit the same breakpoint |
| /// on multiple threads) and |
| /// whether we are currently executing synchronous or asynchronous |
| /// callbacks. |
| /// |
| /// \param[in] break_id |
| /// The breakpoint ID that owns this option set. |
| /// |
| /// \param[in] break_loc_id |
| /// The breakpoint location ID that owns this option set. |
| /// |
| /// \return |
| /// The callback return value. |
| bool InvokeCallback(StoppointCallbackContext *context, |
| lldb::user_id_t break_id, lldb::user_id_t break_loc_id); |
| |
| /// Used in InvokeCallback to tell whether it is the right time to run this |
| /// kind of callback. |
| /// |
| /// \return |
| /// The synchronicity of our callback. |
| bool IsCallbackSynchronous() const { return m_callback_is_synchronous; } |
| |
| /// Fetch the baton from the callback. |
| /// |
| /// \return |
| /// The baton. |
| Baton *GetBaton(); |
| |
| /// Fetch a const version of the baton from the callback. |
| /// |
| /// \return |
| /// The baton. |
| const Baton *GetBaton() const; |
| |
| // Condition |
| /// Set the breakpoint option's condition. |
| /// |
| /// \param[in] condition |
| /// The condition expression to evaluate when the breakpoint is hit. |
| void SetCondition(const char *condition); |
| |
| /// Return a pointer to the text of the condition expression. |
| /// |
| /// \return |
| /// A pointer to the condition expression text, or nullptr if no |
| // condition has been set. |
| const char *GetConditionText(size_t *hash = nullptr) const; |
| |
| // Enabled/Ignore Count |
| |
| /// Check the Enable/Disable state. |
| /// \return |
| /// \b true if the breakpoint is enabled, \b false if disabled. |
| bool IsEnabled() const { return m_enabled; } |
| |
| /// If \a enable is \b true, enable the breakpoint, if \b false disable it. |
| void SetEnabled(bool enabled) { |
| m_enabled = enabled; |
| m_set_flags.Set(eEnabled); |
| } |
| |
| /// Check the auto-continue state. |
| /// \return |
| /// \b true if the breakpoint is set to auto-continue, \b false otherwise. |
| bool IsAutoContinue() const { return m_auto_continue; } |
| |
| /// Set the auto-continue state. |
| void SetAutoContinue(bool auto_continue) { |
| m_auto_continue = auto_continue; |
| m_set_flags.Set(eAutoContinue); |
| } |
| |
| /// Check the One-shot state. |
| /// \return |
| /// \b true if the breakpoint is one-shot, \b false otherwise. |
| bool IsOneShot() const { return m_one_shot; } |
| |
| /// If \a enable is \b true, enable the breakpoint, if \b false disable it. |
| void SetOneShot(bool one_shot) { |
| m_one_shot = one_shot; |
| m_set_flags.Set(eOneShot); |
| } |
| |
| /// Set the breakpoint to ignore the next \a count breakpoint hits. |
| /// \param[in] count |
| /// The number of breakpoint hits to ignore. |
| |
| void SetIgnoreCount(uint32_t n) { |
| m_ignore_count = n; |
| m_set_flags.Set(eIgnoreCount); |
| } |
| |
| /// Return the current Ignore Count. |
| /// \return |
| /// The number of breakpoint hits to be ignored. |
| uint32_t GetIgnoreCount() const { return m_ignore_count; } |
| |
| /// Return the current thread spec for this option. This will return nullptr |
| /// if the no thread specifications have been set for this Option yet. |
| /// \return |
| /// The thread specification pointer for this option, or nullptr if none |
| /// has |
| /// been set yet. |
| const ThreadSpec *GetThreadSpecNoCreate() const; |
| |
| /// Returns a pointer to the ThreadSpec for this option, creating it. if it |
| /// hasn't been created already. This API is used for setting the |
| /// ThreadSpec items for this option. |
| ThreadSpec *GetThreadSpec(); |
| |
| void SetThreadID(lldb::tid_t thread_id); |
| |
| void GetDescription(Stream *s, lldb::DescriptionLevel level) const; |
| |
| /// Returns true if the breakpoint option has a callback set. |
| bool HasCallback() const; |
| |
| /// This is the default empty callback. |
| static bool NullCallback(void *baton, StoppointCallbackContext *context, |
| lldb::user_id_t break_id, |
| lldb::user_id_t break_loc_id); |
| |
| /// Set a callback based on BreakpointOptions::CommandData. \param[in] |
| /// cmd_data |
| /// A UP holding the new'ed CommandData object. |
| /// The breakpoint will take ownership of pointer held by this object. |
| void SetCommandDataCallback(std::unique_ptr<CommandData> &cmd_data); |
| |
| void Clear(); |
| |
| bool AnySet() const { |
| return m_set_flags.AnySet(eAllOptions); |
| } |
| |
| protected: |
| // Classes that inherit from BreakpointOptions can see and modify these |
| bool IsOptionSet(OptionKind kind) |
| { |
| return m_set_flags.Test(kind); |
| } |
| |
| enum class OptionNames { |
| ConditionText = 0, |
| IgnoreCount, |
| EnabledState, |
| OneShotState, |
| AutoContinue, |
| LastOptionName |
| }; |
| static const char *g_option_names[(size_t)OptionNames::LastOptionName]; |
| |
| static const char *GetKey(OptionNames enum_value) { |
| return g_option_names[(size_t)enum_value]; |
| } |
| |
| static bool BreakpointOptionsCallbackFunction( |
| void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id, |
| lldb::user_id_t break_loc_id); |
| |
| void SetThreadSpec(std::unique_ptr<ThreadSpec> &thread_spec_up); |
| |
| private: |
| // For BreakpointOptions only |
| BreakpointHitCallback m_callback; // This is the callback function pointer |
| lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback |
| bool m_baton_is_command_baton; |
| bool m_callback_is_synchronous; |
| bool m_enabled; |
| bool m_one_shot; |
| uint32_t m_ignore_count; // Number of times to ignore this breakpoint |
| std::unique_ptr<ThreadSpec> |
| m_thread_spec_up; // Thread for which this breakpoint will take |
| std::string m_condition_text; // The condition to test. |
| size_t m_condition_text_hash; // Its hash, so that locations know when the |
| // condition is updated. |
| bool m_auto_continue; // If set, auto-continue from breakpoint. |
| Flags m_set_flags; // Which options are set at this level. Drawn |
| // from BreakpointOptions::SetOptionsFlags. |
| }; |
| |
| } // namespace lldb_private |
| |
| #endif // liblldb_BreakpointOptions_h_ |